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Old Jan 12, 2006, 01:01 AM // 01:01   #101
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Originally Posted by lord_shar
I found someone who dealt with nightmares without SB... would you believe his answer was Sprint??? He would cast his enchants, agro the aatxe + nightmares, then trigger sprint. The nightmares would still suicide via stripping his enchants, but now all that were left were Aatxe, happy at their original spawn points. If multiple nightmares popped, then he simply repeated the process until they were gone.
As I said, most inefficient strategy ever. Of course it'll work, but why bother if all it does is slow you down.

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Usually, only one SS is needed to finish of each smite cluster. The problem is that the SS-bearing smite tends to die and leave a few survivors with <80 health still kicking. However, this also puts the survivors well within Desicrate's kill zone, so the only real task is to protect SS long enough for it to run its course. The safe thing to do is cast SS + a fast cover hex after the smites have been energy-drained, then maintain your SV energy-lock and let SS do its job. You must still cast 1 SS per smite cluster if the monk doesn't get them all in a single kill pack.

Suffering usually draws immediate smite hex spam, and given its slow casting cost, long recharge time, and 15 energy casting cost, it isn't a good cover hex.
The only reason the hexed smite would die first is if you were wanding it (which you're not supposed to be doing.) suffering is a great cover hex in this specific situation because all of the smites use smite hex. If you only cover 1 hex 1 time, thats 2 total hexes, and 5+ smites will knock that off instantly. The only reason I even cast Suffering after my cast cycle is to ensure that if they do gain any energy, it will be spent smiting the hex, and NOT using annoying skills like reversal and divine intervention. Those are the skills that prevent good flops, not smite hex.
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Old Jan 12, 2006, 01:18 AM // 01:18   #102
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Originally Posted by sno
As I said, most inefficient strategy ever. Of course it'll work, but why bother if all it does is slow you down.
My reply was aimed at these word:
Quote:
Originally Posted by sno
"Assuming you could deal with nightmares (which you can't,)"
I always use "can't" sparingly, since someone might prove me wrong.

Quote:
Originally Posted by sno
The only reason the hexed smite would die first is if you were wanding it (which you're not supposed to be doing.) suffering is a great cover hex in this specific situation because all of the smites use smite hex. If you only cover 1 hex 1 time, thats 2 total hexes, and 5+ smites will knock that off instantly. The only reason I even cast Suffering after my cast cycle is to ensure that if they do gain any energy, it will be spent smiting the hex, and NOT using annoying skills like reversal and divine intervention. Those are the skills that prevent good flops, not smite hex.
A non-AE degen/cover hex can also cause the SS'd smite to die prematurely, Parasitic Bond in my case. Why PB over Suffering? Well, here's a list:

1) cast very fast at 1 sec
2) costs very cheap at 5 energy
3) cycles very fast at 2 sec, making it spammable. It's fast enough to protect SS after SV expires and is not renewed
4) regain 120+ life when target dies or parasitic bond expires
5) 2 degen isn't going to kill anything in UW, but SS or Desicrate will

I've used both Suffering and Parasitic Bond... the latter is a superior cover hex in every category (casting speed, energy cost, cooldown, situational flexibility, etc) and returns life on a pinch. PB is soul-reaping for health in disquise I've taken out coldfire groups solo using PB, SS, and Desicrate after the monk ate it. I can't say the same with Suffering in my skill bar.

EDIT: you've grouped with my necro a few times... I recognize your name in my friends list

Last edited by lord_shar; Jan 12, 2006 at 02:36 AM // 02:36..
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Old Jan 12, 2006, 04:29 AM // 04:29   #103
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~smites Are Easy~
Whether You Choose To Use A Cover Hex Or Echo Sv, They Die Fast...

Their Isn't Anything Difficult About 2 Man Runs!!!!!!!
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Old Jan 12, 2006, 05:18 AM // 05:18   #104
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Originally Posted by Undead Preacher
~smites Are Easy~
Whether You Choose To Use A Cover Hex Or Echo Sv, They Die Fast...

Their Isn't Anything Difficult About 2 Man Runs!!!!!!!
It's easy to kill them, eventually. It's the speed-kills (under 30 seconds) that some people still haven't quite mastered, but that's what this thread is for, right?
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Old Jan 12, 2006, 08:07 PM // 20:07   #105
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Originally Posted by sno
Assuming you could deal with nightmares (which you can't,) the damage with shield of judgement and zealots doesn't make up for the attack speed lost by the monsters getting knocked down every time they hit you. The monks job in the 2man build is to aggro the monsters (without dying) in such a way that the necro can kill them quickly. Theres absolutely no reason for a monk to be doing damage.

Or you could simply continue running your current strategy and spend 45 minutes on a single smite run. That'll keep the price of ecto up for those of us who know how to really farm them. Up to you .
Man, are you always so negative?

I can...and as a Solo monk I use power drain not spell breaker, so that I can equip shield of judgement to do damage. It also allows me to use healing breeze without getting distacted. The shield lasts for up to 30 secs and the zealot lasts for up to 90. I never run out of energy and I only use Essense and the Signet. I don't see why other monks doing 2 person runs can't bring in a few smite skills with them.

I solo farm as a monk, or as a mesmer. Yes the runs take 45min but I get all the drops and I enjoy the challenge. I almost never die from a nightmare. I also farm in 2 man groups but find that using a 55 mesmer and necro goes even faster than a monk and necro. The mesmer brings the SV and casts. It lasts a lot longer and allows the necro to do nothing but damage! They can also put more points into blood or whatever. Smites go down in 10-12 secs!

Last edited by ChoKILLate[FDG]; Jan 12, 2006 at 08:29 PM // 20:29..
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Old Jan 13, 2006, 04:14 PM // 16:14   #106
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Snos point is you Arn't doing a SOLO run its a TWO man run and your going to make things go slower if you try to be offensive... knocking them down for one slows SS kills.. and half the time when i see monks smite they make the foes run away.... The last 55hp monk I went to uw with that tried his offensive ruined the run....IT COMPLETELY DEFEATS THE PURPOSE OF SS!! and his smiting lost his aggro and i got chased down and killed by a group of smites...... if you wanna be OFFENSIVE go SOLO, i run a solo build also, but not when i'm doing a 2 man run
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Old Jan 13, 2006, 07:33 PM // 19:33   #107
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Better answer...thanks! Not bringing shield of judgement makes sense. I could still see bringing zealots fire, although your really not doing all that much damage anyways...and you do have to watch how you spam healing breeze and spirit or they will consider it an AoE and break from you.

I just find that as a monk I really don't need all that energy and I have an extra slot or 2 to waste. I was thinking about bringing a rez in case or better yet power drain in case we get a late nightmare and spellbreaker is still recharging....hmm I could also bring in archane echo, and do a double spam of spellbreaker. This would allow me to agro about 6-8 aataxes without fear of a second or 3rd nightmare for almost a min.
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Old Jan 14, 2006, 01:07 AM // 01:07   #108
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Quote:
Originally Posted by ChoKILLate[FDG]
hmm I could also bring in archane echo, and do a double spam of spellbreaker. This would allow me to agro about 6-8 aataxes without fear of a second or 3rd nightmare for almost a min.
If you time it right you don't need 2 sb's to aggro all of the aatxes. I can aggro every group in the first room (except the 3-4 that won't come because of follow restrictions)

I still don't see why you're so against bringing mo/w and taking bonettis. Without bonettis you CANNOT take 15+ smites at once (without dp.)
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Old Jan 14, 2006, 01:38 AM // 01:38   #109
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Quote:
Originally Posted by sno
If you time it right you don't need 2 sb's to aggro all of the aatxes. I can aggro every group in the first room (except the 3-4 that won't come because of follow restrictions)

I still don't see why you're so against bringing mo/w and taking bonettis. Without bonettis you CANNOT take 15+ smites at once (without dp.)
Bonettis is great for monks to bring
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Old Jan 15, 2006, 06:28 PM // 18:28   #110
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What are your opinions on the New modified build using inspiration, i can get off more ss cast than ever
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Old Jan 17, 2006, 04:38 AM // 04:38   #111
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This may be a dumb question to ask but as I have never tried too I will tonight but can you cast channeling on other people if so you could maintain this on the monk along with SV and have no issues with the smites at all.

If not I am sure people will let me know through not so nice ways but whatever .
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Old Jan 17, 2006, 07:16 AM // 07:16   #112
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Originally Posted by korn8550
This may be a dumb question to ask but as I have never tried too I will tonight but can you cast channeling on other people if so you could maintain this on the monk along with SV and have no issues with the smites at all.

If not I am sure people will let me know through not so nice ways but whatever .
channeling can only be cast on the caster.... good thought though
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Old Jan 17, 2006, 07:25 PM // 19:25   #113
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Default alternate for N/Mo?

(might be a bit off topic, sorry...)

Love the build and the help guys, Thanks. thinkin to change to Mes, but i love my N/Mo

i got a N/Mo, been doing solo runs (hydras, griffons, minos, trolls) but wanna bring a friend along...to UW and FoW(hes a Mo/N, with 105 build)

should i just use my normal solo skills (SS/suffering/Desc. Enchan./Heal Brez/Prot. Sp/mend/Balth sp/ess bond) and have him do the same 'cept change to SpellBreaker from SoJ...???


just wanna save 1k and a bit of headache
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Old Jan 17, 2006, 07:26 PM // 19:26   #114
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Default alternate for N/Mo?

(might be a bit off topic, sorry...)

Love the build and the help guys, Thanks. thinkin to change to Mes, but i love my N/Mo

i got a N/Mo, been doing solo runs (hydras, griffons, minos, trolls) but wanna bring a friend along...to UW and FoW(hes a Mo/N, with 105 build)

should i just use my normal solo skills (SS/suffering/Desc. Enchan./Heal Brez/Prot. Sp/mend/Balth sp/ess bond) and have him do the same 'cept change to SpellBreaker from SoJ...???


just wanna save 1k and a bit of headache
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Old Jan 17, 2006, 09:59 PM // 21:59   #115
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Quote:
Originally Posted by unclepunchy
(might be a bit off topic, sorry...)

Love the build and the help guys, Thanks. thinkin to change to Mes, but i love my N/Mo

i got a N/Mo, been doing solo runs (hydras, griffons, minos, trolls) but wanna bring a friend along...to UW and FoW(hes a Mo/N, with 105 build)

should i just use my normal solo skills (SS/suffering/Desc. Enchan./Heal Brez/Prot. Sp/mend/Balth sp/ess bond) and have him do the same 'cept change to SpellBreaker from SoJ...???


just wanna save 1k and a bit of headache
I run a 55hp i-Necro also but i still run an Echo SS/SV..... not hard to change back and forth between secondaries after doing the quest......If your going to run your solo build in UW then go SOLO.... if your going to do a 2-man run your going to have to change build!!!
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Old Jan 17, 2006, 10:54 PM // 22:54   #116
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1. sorry for x2 post
2.THANKS!!!

i 'assumed' you could change your 2nd profession only once, never even looked into it...

ill give it a whirl tonight (hope i did all the desert quests :P)
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Old Jan 17, 2006, 11:40 PM // 23:40   #117
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Quote:
Originally Posted by unclepunchy
1. sorry for x2 post
2.THANKS!!!

i 'assumed' you could change your 2nd profession only once, never even looked into it...

ill give it a whirl tonight (hope i did all the desert quests :P)
There are different Profession quest throughout the desert for each secondary profession... its smart to do all of them... then all you have to do is talk to ANY of the quest givers and they can change your secondary with the click of a mouse!

I have done all of them and unlock almost all skills for all professions... makes your character a lot stronger to be able to change to ANY build, with ANY secondary, and equip ANY skill!!!! makes you very versatile!
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Old Jan 20, 2006, 05:12 AM // 05:12   #118
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WoW man thanks a lot. Im new to GW and this will help me a lot!
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Old Jan 20, 2006, 04:27 PM // 16:27   #119
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WoW man thanks a lot. Im new to GW and this will help me a lot!
np.... hope it helps you out!
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Old Jan 20, 2006, 07:53 PM // 19:53   #120
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Newbie question here....For the Necro, I'm assuming that after you complete your litany of spells, your energy is pretty much spent. Is there an energy management problem if you go as an N/Me? Or does Energy Tap et al take care of that?

Thanks.
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